I thought I would take this opportunity to reflect back on some of the major events of 2010 for iOS in general, as well as myself and Mind Juice.
View PostFree App Sites: Love’em or Hate’em?
freeAppCalendar.com As some of you may know, in March of this year, I started freeAppCalendar.com as an answer to what I considered the massive overcharging of FreeAppADay (FAAD), which at the time was $1,200 for a one-day feature. I felt that indie developers needed a more reasonably priced choice for promoting their apps.
View PostSoftware That Connects, Spreads
I recently came across a video of Seth Godin giving a presentation at the 2009 Business of Software conference. The main concept was that “marketing is too important to be left to the marketing department.” What does that mean exactly? Well, if you have the time (about an hour), I recommend giving it a watch [...]
View Post“Game Giveaway” – The Numbers Post
A few weeks ago I came across a post on TouchArcade.com asking for developers who might be interested in featuring their games for free for a day. The twist was that instead of using a website, they were releasing a free app on the App Store called Game Giveaway to feature the free games. In [...]
View PostIntroducing Pixelwave: A New iOS Game Engine
When I was about to start developing Unicorn Rush, I decided to spend some time selecting the right engine. I could have just chosen Cocos2D and been done with it, but I had seen the Sparrow framework mentioned recently and wanted to look into that. While Googling for information on Sparrow, I came across a [...]
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