So all my plans for creating a functioning game using Corona during my business trip to Germany last week were a complete failure.
Let the list of excuses begin:
- The lack of a power outlet on the flight there Saturday
- Jetlag on Sunday
- Jetlag and long working hours Monday to Friday
- The lack of a power outlet on the flight back
This is no knock against Corona, as I never even fired it up. Plain and simple, I was just too tired at the end of each day to focus on coding anything.
I did, however, manage to get some iPad typing time in on the flight there and the flight back. I came up with two very interesting game concepts, which I fleshed out a bit. I will be investigating them further over the next few months as time permits.
Also, I had my longest and hardest workday on Friday — I may have been legally brain-dead for a short time — and I completely forgot about my iDevBlogADay slot.
So ummm…yeah…sorry about that folks.
I will still try to keep blogging, but it may not be as frequently.
