Another year over. The Earth still exists. I believe this is a Good Thing™. Anyway, here’s what I did this year. Mind Juice Accomplishments in 2012 Unicorn Rush – I finally shipped this game! I had intended to ship it by end of Q1 2012 (well actually I intended to ship in in Dec. 2010, [...]
View PostIntroducing AppRewardsClub.com
Today Kyle Newsome and I are starting our awareness campaign for a new free app marketing service called App Rewards Club, which is replacing freeAppCalendar.com. This new service will be launching in full force within a few weeks with an iOS app and several other new features. You can learn more by reading on and [...]
View Post apprewardsclub.com, freeappcalendar, idevblogadayHelp Others to Help Yourself
A couple of weeks ago, Whitaker Trebella’s fun puzzle game Polymer was launched on the App Store. I bought the game and played it quite a bit that week. I decided that it was a game that people who enjoyed my game Charmed might also really like, so I asked Whit if he would like [...]
View PostPre-Announcing My Next Game: Spellchemy
If you’ve read my blog recently, you might recall that I made a New Year’s resolution not to work on any other games until Unicorn Rush had shipped. While I have not spent any time actually coding any other games, I have cheated a bit, as I’ve spent a few hours here and there organizing [...]
View Post2011: The Year In Review
Wow! 2011 is almost over and 2012 is just around the corner! I simply cannot believe that another whole year has passed! Looking back on my goals for 2011, I achieved only two of them, and that was in the first month of the year. Since then, although I have been quite busy, there has [...]
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