If you’ve read my blog recently, you might recall that I made a New Year’s resolution not to work on any other games until Unicorn Rush had shipped. While I have not spent any time actually coding any other games, I have cheated a bit, as I’ve spent a few hours here and there organizing [...]
View Post2011: The Year In Review
Wow! 2011 is almost over and 2012 is just around the corner! I simply cannot believe that another whole year has passed! Looking back on my goals for 2011, I achieved only two of them, and that was in the first month of the year. Since then, although I have been quite busy, there has [...]
View PostHow to Fix an App that Crashes in Release but not Debug
I recently submitted version 1.16 of Charmed to the App Store, which included a new OpenFeint version, and a new Tap Me SDK version. In addition, this was the first version of Charmed to be built under any version of Xcode 4.x. Everything seemed to go smoothly with the submission and it was soon posted [...]
View PostTowards a Solution to App Store Clutter
Back when the iPhone 4 came out I created a nice little flashlight app, as I expected it would be a popular utility and a pretty easy one to create. I didn’t own an iPhone 4 though, so I had to send ad hoc builds to a friend of mine to test if it was [...]
View PostEnd of an Era
Dear Steve, Despite the fact that I never had the opportunity to meet you, you’ve had a big impact on my life, particularly over the past 5 years. You were taken from us far too young, but it is amazing what you accomplished during your time with us. I truly appreciate the hard work and [...]
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