I recently submitted version 1.16 of Charmed to the App Store, which included a new OpenFeint version, and a new Tap Me SDK version. In addition, this was the first version of Charmed to be built under any version of Xcode 4.x. Everything seemed to go smoothly with the submission and it was soon posted [...]
View PostTowards a Solution to App Store Clutter
Back when the iPhone 4 came out I created a nice little flashlight app, as I expected it would be a popular utility and a pretty easy one to create. I didn’t own an iPhone 4 though, so I had to send ad hoc builds to a friend of mine to test if it was [...]
View PostEnd of an Era
Dear Steve, Despite the fact that I never had the opportunity to meet you, you’ve had a big impact on my life, particularly over the past 5 years. You were taken from us far too young, but it is amazing what you accomplished during your time with us. I truly appreciate the hard work and [...]
View PostIn-App Purchase Compendium
Monetizing Your Apps With In-App Purchases This week I am writing about all the ways I’ve seen that developers are monetizing their apps and games using in-app purchases (IAP), as well as some of the questions you will want to ask yourself before deciding to use IAPs in your game or app. I plan to [...]
View PostPhotoshop for Devs: Text Warping, Gradients & Smart Objects
As indie developers, we often wear many hats during the course of developing an app or game. Over the past two years or so, one of the hats I’ve worn more than I expected was that of “Photoshop user”. My background is software development. I have limited artistic skills when it comes to putting pen [...]
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