This week I wrote some code to add statistics to Unicorn Rush. Basically I wanted to keep track of things like distance run, number of jumps, number of fireballs shot, etc. I will use these stats later to present the user with specific objectives within the game and reward him/her for reaching them. Conceptually, tracking [...]
View PostThrowing Down the Gauntlet (Editor)
When I first thought of the idea for Unicorn Rush, I envisioned it mainly as an endless running game. The more I thought about it though, the more I felt it should also have hand-crafted levels, which I call Gauntlets in the game, that provided more of a challenge than a randomly generated game could [...]
View Post editor, gauntlet, unicorn rushUnicorn Rush Update
Greetings and salutations! I’m back in the iDevBlogADay rotation starting this week. I have several interesting things coming up to blog about. This week, I want to give you an update on Unicorn Rush, the main game project we’re currently working on.
View PostThe 8 Day Corona Challenge
I found out yesterday that I need to fly to Frankfurt, Germany for eight days for my day job. It seems that there is an urgent defect that they can only reproduce there. So today I am busy preparing a laptop with all the software I need, as well as a few hardware items, and [...]
View PostFree App Features: Worth the Cost?
I had planned to announce a new iOS-related website this week, but it’s not quite ready yet. Hopefully next week. Instead this week, here’s a quick update on how the past two free promotions I ran went.
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