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Home» iDevBlogADay (Page 5)

Introducing Pixelwave: A New iOS Game Engine

Posted on December 3, 2010 by kenc in iDevBlogADay 336 Comments

When I was about to start developing Unicorn Rush, I decided to spend some time selecting the right engine.  I could have just chosen Cocos2D and been done with it, but I had seen the Sparrow framework mentioned recently and wanted to look into that. While Googling for information on Sparrow, I came across a [...]

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Thanksgiving Leftovers

Posted on November 26, 2010 by kenc in iDevBlogADay 560 Comments

Up here in Canada we had Thanksgiving back in October, so these Thanksgiving leftovers are in honor of my US-based friends.  I just wanted to share a few small items that have been on my mind this week regarding my ongoing projects. The first two projects are ones I’ve outsourced.  They are both near completion [...]

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Learning to Say “No”!

Posted on November 19, 2010 by kenc in iDevBlogADay 761 Comments

Background Before I get into the topic of this first official iDevBlogADay.com post, I thought I’d give you a bit of background on who I am. I have a bachelor’s degree in computer science from the University of British Columbia in Vancouver, BC, Canada.

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