OK, this one took me a while to track down, so I thought I’d share the resolution in case anyone else happens to run into the same problem. I’ve been having a problem with the code signing on a few of my apps recently. While I was at 360|iDev in Denver last month, I needed [...]
View PostSolution to Most OpenFeint Compilation Errors
I’ve integrated multiple versions of OpenFeint into multiple versions of three games now, and it seems like I am always coming up against compilation issues. It mostly seems to be my poor memory, but I often end up with thousands of compiler errors and I can’t remember what it was that I did to fix [...]
View PostCorona Challenge Failed
So all my plans for creating a functioning game using Corona during my business trip to Germany last week were a complete failure. Let the list of excuses begin: The lack of a power outlet on the flight there Saturday Jetlag on Sunday Jetlag and long working hours Monday to Friday The lack of a [...]
View PostOutsourcing For Fun & Profit
So here we go. This is the first of my blog posts where I am warming up to participate in the #idevblogaday project (see www.idevblogaday.com). I decided that I should get in the habit of writing now, since there are 12 people waiting in line ahead of me, and the penalty for not writing in [...]
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