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	<title>Mind Juice</title>
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	<link>http://www.mindjuice.net</link>
	<description>Freshly Squeezed!</description>
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		<title>2011: The Year In Review</title>
		<link>http://www.mindjuice.net/2011/12/28/year-in-review-2011/</link>
		<comments>http://www.mindjuice.net/2011/12/28/year-in-review-2011/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 05:17:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=1020</guid>
		<description><![CDATA[Wow!  2011 is almost over and 2012 is just around the corner!  I simply cannot believe that another whole year has passed! Looking back on my goals for 2011, I achieved only two of them, and that was in the first month of the year.  Since then, although I have been quite busy, there has [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/12/28/year-in-review-2011/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Charmed: RewardsDen Edition Lets Players Earn Free Gift Cards</title>
		<link>http://www.mindjuice.net/2011/12/06/charmed-rd-press-release/</link>
		<comments>http://www.mindjuice.net/2011/12/06/charmed-rd-press-release/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 18:59:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=1014</guid>
		<description><![CDATA[Mind Juice Media today announces Charmed: RewardDen Edition, an exciting new version of its popular iPhone/iPod touch puzzle game, Charmed, which allows players to earn points which can be used to purchase real-world gift cards for some of the most popular online stores. The new version was created in partnership with RewardsDen. It gives players [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/12/06/charmed-rd-press-release/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>How to Fix an App that Crashes in Release but not Debug</title>
		<link>http://www.mindjuice.net/2011/11/30/how-to-fix-an-app-that-crashes-in-release-but-not-debug/</link>
		<comments>http://www.mindjuice.net/2011/11/30/how-to-fix-an-app-that-crashes-in-release-but-not-debug/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 17:00:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=1003</guid>
		<description><![CDATA[I recently submitted version 1.16 of Charmed to the App Store, which included a new OpenFeint version, and a new Tap Me SDK version.  In addition, this was the first version of Charmed to be built under any version of Xcode 4.x. Everything seemed to go smoothly with the submission and it was soon posted [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/11/30/how-to-fix-an-app-that-crashes-in-release-but-not-debug/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Towards a Solution to App Store Clutter</title>
		<link>http://www.mindjuice.net/2011/11/15/towards-a-solution-to-app-store-clutter/</link>
		<comments>http://www.mindjuice.net/2011/11/15/towards-a-solution-to-app-store-clutter/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 00:08:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=985</guid>
		<description><![CDATA[Back when the iPhone 4 came out I created a nice little flashlight app, as I expected it would be a popular utility and a pretty easy one to create. I didn&#8217;t own an iPhone 4 though, so I had to send ad hoc builds to a friend of mine to test if it was [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/11/15/towards-a-solution-to-app-store-clutter/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>&#8220;Executable Was Signed With Invalid Entitlements&#8221; Error in Debug Version!</title>
		<link>http://www.mindjuice.net/2011/10/09/executable-was-signed-with-invalid-entitlements-error-in-debug-version/</link>
		<comments>http://www.mindjuice.net/2011/10/09/executable-was-signed-with-invalid-entitlements-error-in-debug-version/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 06:50:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ken's Blog]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=980</guid>
		<description><![CDATA[OK, this one took me a while to track down, so I thought I&#8217;d share the resolution in case anyone else happens to run into the same problem. I&#8217;ve been having a problem with the code signing on a few of my apps recently.  While I was at 360&#124;iDev in Denver last month, I needed [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/10/09/executable-was-signed-with-invalid-entitlements-error-in-debug-version/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>End of an Era</title>
		<link>http://www.mindjuice.net/2011/10/05/end-of-an-era/</link>
		<comments>http://www.mindjuice.net/2011/10/05/end-of-an-era/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 01:32:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=967</guid>
		<description><![CDATA[Dear Steve, Despite the fact that I never had the opportunity to meet you, you&#8217;ve had a big impact on my life, particularly over the past 5 years. You were taken from us far too young, but it is amazing what you accomplished during your time with us. I truly appreciate the hard work and [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/10/05/end-of-an-era/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>In-App Purchase Compendium</title>
		<link>http://www.mindjuice.net/2011/09/07/in-app-purchase-compendium/</link>
		<comments>http://www.mindjuice.net/2011/09/07/in-app-purchase-compendium/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 22:16:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=945</guid>
		<description><![CDATA[Monetizing Your Apps With In-App Purchases This week I am writing about all the ways I&#8217;ve seen that developers are monetizing their apps and games using in-app purchases (IAP), as well as some of the questions you will want to ask yourself before deciding to use IAPs in your game or app. I plan to [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/09/07/in-app-purchase-compendium/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Photoshop for Devs: Text Warping, Gradients &amp; Smart Objects</title>
		<link>http://www.mindjuice.net/2011/08/24/photoshop-for-devs-text-warping-gradients-smart-objects/</link>
		<comments>http://www.mindjuice.net/2011/08/24/photoshop-for-devs-text-warping-gradients-smart-objects/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 05:40:52 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=902</guid>
		<description><![CDATA[As indie developers, we often wear many hats during the course of developing an app or game.  Over the past two years or so, one of the hats I&#8217;ve worn more than I expected was that of &#8220;Photoshop user&#8221;. My background is software development.  I have limited artistic skills when it comes to putting pen [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/08/24/photoshop-for-devs-text-warping-gradients-smart-objects/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Simple Stats Tracker for iOS Games</title>
		<link>http://www.mindjuice.net/2011/08/14/simple-stats-tracker-for-ios-games/</link>
		<comments>http://www.mindjuice.net/2011/08/14/simple-stats-tracker-for-ios-games/#comments</comments>
		<pubDate>Sun, 14 Aug 2011 07:02:13 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=861</guid>
		<description><![CDATA[This week I wrote some code to add statistics to Unicorn Rush.  Basically I wanted to keep track of things like distance run, number of jumps, number of fireballs shot, etc.  I will use these stats later to present the user with specific objectives within the game and reward him/her for reaching them. Conceptually, tracking [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/08/14/simple-stats-tracker-for-ios-games/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Throwing Down the Gauntlet (Editor)</title>
		<link>http://www.mindjuice.net/2011/07/31/throwing-down-the-gauntlets/</link>
		<comments>http://www.mindjuice.net/2011/07/31/throwing-down-the-gauntlets/#comments</comments>
		<pubDate>Sun, 31 Jul 2011 14:00:52 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[gauntlet]]></category>
		<category><![CDATA[unicorn rush]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=787</guid>
		<description><![CDATA[When I first thought of the idea for Unicorn Rush, I envisioned it mainly as an endless running game.  The more I thought about it though, the more I felt it should also have hand-crafted levels, which I call Gauntlets in the game, that provided more of a challenge than a randomly generated game could [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/07/31/throwing-down-the-gauntlets/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Unicorn Rush Update</title>
		<link>http://www.mindjuice.net/2011/07/17/unicorn-rush-update/</link>
		<comments>http://www.mindjuice.net/2011/07/17/unicorn-rush-update/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 08:00:27 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=720</guid>
		<description><![CDATA[Greetings and salutations!  I&#8217;m back in the iDevBlogADay rotation starting this week.  I have several interesting things coming up to blog about.  This week, I want to give you an update on Unicorn Rush, the main game project we&#8217;re currently working on. Project Background &#38; Evolution Unicorn Rush was originally conceived at the 360 iDev [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/07/17/unicorn-rush-update/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Solution to Most OpenFeint Compilation Errors</title>
		<link>http://www.mindjuice.net/2011/05/08/solution-to-most-openfeint-compilation-errors/</link>
		<comments>http://www.mindjuice.net/2011/05/08/solution-to-most-openfeint-compilation-errors/#comments</comments>
		<pubDate>Sun, 08 May 2011 23:32:15 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[Ken's Blog]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=696</guid>
		<description><![CDATA[I&#8217;ve integrated multiple versions of OpenFeint into multiple versions of three games now, and it seems like I am always coming up against compilation issues. It mostly seems to be my poor memory, but I often end up with thousands of compiler errors and I can&#8217;t remember what it was that I did to fix [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/05/08/solution-to-most-openfeint-compilation-errors/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Corona Challenge Failed</title>
		<link>http://www.mindjuice.net/2011/02/14/corona-challenge-failed/</link>
		<comments>http://www.mindjuice.net/2011/02/14/corona-challenge-failed/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 00:31:39 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[Ken's Blog]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=688</guid>
		<description><![CDATA[So all my plans for creating a functioning game using Corona during my business trip to Germany last week were a complete failure. Let the list of excuses begin: The lack of a power outlet on the flight there Saturday Jetlag on Sunday Jetlag and long working hours Monday to Friday The lack of a [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/02/14/corona-challenge-failed/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The 8 Day Corona Challenge</title>
		<link>http://www.mindjuice.net/2011/02/04/the-8-day-corona-challenge/</link>
		<comments>http://www.mindjuice.net/2011/02/04/the-8-day-corona-challenge/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 20:00:20 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=650</guid>
		<description><![CDATA[I found out yesterday that I need to fly to Frankfurt, Germany for eight days for my day job.  It seems that there is an urgent defect that they can only reproduce there. So today I am busy preparing a laptop with all the software I need, as well as a few hardware items, and [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/02/04/the-8-day-corona-challenge/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Free App Features: Worth the Cost?</title>
		<link>http://www.mindjuice.net/2011/01/28/free-app-features-worth-the-cost/</link>
		<comments>http://www.mindjuice.net/2011/01/28/free-app-features-worth-the-cost/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 19:45:23 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=607</guid>
		<description><![CDATA[I had planned to announce a new iOS-related website this week, but it&#8217;s not quite ready yet.  Hopefully next week. Instead this week, here&#8217;s a quick update on how the past two free promotions I ran went. Charmed Charmed was featured by Game Giveaway on December 4, 2011.  As I reported in my previous post [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/01/28/free-app-features-worth-the-cost/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>iOS Development &amp; Marketing Checklist</title>
		<link>http://www.mindjuice.net/2011/01/21/ios-development-marketing-checklist/</link>
		<comments>http://www.mindjuice.net/2011/01/21/ios-development-marketing-checklist/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 22:13:30 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=574</guid>
		<description><![CDATA[As anyone who has launched an app can tell you, the marketing is a huge amount of work.  If you get it right, your app could be launched into the top of the charts and make you rich.  If you get it wrong, even a little bit, all your efforts may well be wasted. I [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/01/21/ios-development-marketing-checklist/feed/</wfw:commentRss>
		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>Push It Real Good</title>
		<link>http://www.mindjuice.net/2011/01/14/push-it-real-good/</link>
		<comments>http://www.mindjuice.net/2011/01/14/push-it-real-good/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 22:38:11 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=557</guid>
		<description><![CDATA[Last week I mentioned that I am developing some turn-based multiplayer games this year, and found a good solution in Google App Engine plus LuaJ on the server side. This week I was investigating what other server technologies I would need to pull off such a game.  Clearly Push Notifications will be critical for creating [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/01/14/push-it-real-good/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Client/Server Code Sharing for Turn-Based Multiplayer iOS Games</title>
		<link>http://www.mindjuice.net/2011/01/07/clientserver-code-sharing-for-turn-based-multiplayer-ios-games/</link>
		<comments>http://www.mindjuice.net/2011/01/07/clientserver-code-sharing-for-turn-based-multiplayer-ios-games/#comments</comments>
		<pubDate>Fri, 07 Jan 2011 20:03:29 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=533</guid>
		<description><![CDATA[I&#8217;m planning to work on at least two turn-based multiplayer online games this year for iOS, and one of the big questions I needed to answer was &#8220;What technologies should I use for the server code?&#8221; My requirements were pretty simple.  The server needed to be stable, easy to manage, and scalable for when the [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2011/01/07/clientserver-code-sharing-for-turn-based-multiplayer-ios-games/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>2010: The Year in iOS</title>
		<link>http://www.mindjuice.net/2010/12/31/2010-the-year-in-ios/</link>
		<comments>http://www.mindjuice.net/2010/12/31/2010-the-year-in-ios/#comments</comments>
		<pubDate>Fri, 31 Dec 2010 19:27:05 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=515</guid>
		<description><![CDATA[I thought I would take this opportunity to reflect back on some of the major events of 2010 for iOS in general, as well as myself and Mind Juice. iOS 2010 Looking back, it&#8217;s amazing to see just how much Apple delivered to us this past year! iPad released iPhone 4 released (amidst a huge [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2010/12/31/2010-the-year-in-ios/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Free App Sites: Love&#8217;em or Hate&#8217;em?</title>
		<link>http://www.mindjuice.net/2010/12/24/free-app-sites-loveem-or-hateem/</link>
		<comments>http://www.mindjuice.net/2010/12/24/free-app-sites-loveem-or-hateem/#comments</comments>
		<pubDate>Fri, 24 Dec 2010 22:07:17 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=474</guid>
		<description><![CDATA[freeAppCalendar.com As some of you may know, in March of this year, I started freeAppCalendar.com as an answer to what I considered the massive overcharging of FreeAppADay (FAAD), which at the time was $1,200 for a one-day feature.  I felt that indie developers needed a more reasonably priced choice for promoting their apps. Over the [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2010/12/24/free-app-sites-loveem-or-hateem/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Software That Connects, Spreads</title>
		<link>http://www.mindjuice.net/2010/12/17/software-that-connects/</link>
		<comments>http://www.mindjuice.net/2010/12/17/software-that-connects/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 22:53:12 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=430</guid>
		<description><![CDATA[I recently came across a video of Seth Godin giving a presentation at the 2009 Business of Software conference.  The main concept was that &#8220;marketing is too important to be left to the marketing department.&#8221; What does that mean exactly? Well, if you have the time (about an hour), I recommend giving it a watch [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2010/12/17/software-that-connects/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>&#8220;Game Giveaway&#8221; &#8211; The Numbers Post</title>
		<link>http://www.mindjuice.net/2010/12/10/game-giveaway-the-numbers-post/</link>
		<comments>http://www.mindjuice.net/2010/12/10/game-giveaway-the-numbers-post/#comments</comments>
		<pubDate>Fri, 10 Dec 2010 17:36:53 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=376</guid>
		<description><![CDATA[A few weeks ago I came across a post on TouchArcade.com asking for developers who might be interested in featuring their games for free for a day.  The twist was that instead of using a website, they were releasing a free app on the App Store called Game Giveaway to feature the free games.  In [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2010/12/10/game-giveaway-the-numbers-post/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Introducing Pixelwave: A New iOS Game Engine</title>
		<link>http://www.mindjuice.net/2010/12/03/introducing-pixelwave/</link>
		<comments>http://www.mindjuice.net/2010/12/03/introducing-pixelwave/#comments</comments>
		<pubDate>Fri, 03 Dec 2010 09:04:55 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=274</guid>
		<description><![CDATA[When I was about to start developing Unicorn Rush, I decided to spend some time selecting the right engine.  I could have just chosen Cocos2D and been done with it, but I had seen the Sparrow framework mentioned recently and wanted to look into that. While Googling for information on Sparrow, I came across a [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2010/12/03/introducing-pixelwave/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Thanksgiving Leftovers</title>
		<link>http://www.mindjuice.net/2010/11/26/thanksgiving-leftovers/</link>
		<comments>http://www.mindjuice.net/2010/11/26/thanksgiving-leftovers/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 08:18:47 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=250</guid>
		<description><![CDATA[Up here in Canada we had Thanksgiving back in October, so these Thanksgiving leftovers are in honor of my US-based friends.  I just wanted to share a few small items that have been on my mind this week regarding my ongoing projects. The first two projects are ones I&#8217;ve outsourced.  They are both near completion [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2010/11/26/thanksgiving-leftovers/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Learning to Say &#8220;No&#8221;!</title>
		<link>http://www.mindjuice.net/2010/11/19/learning-to-say-no/</link>
		<comments>http://www.mindjuice.net/2010/11/19/learning-to-say-no/#comments</comments>
		<pubDate>Fri, 19 Nov 2010 19:10:31 +0000</pubDate>
		<dc:creator>kenc</dc:creator>
				<category><![CDATA[iDevBlogADay]]></category>

		<guid isPermaLink="false">http://www.mindjuice.net/?p=226</guid>
		<description><![CDATA[Background Before I get into the topic of this first official iDevBlogADay.com post, I thought I&#8217;d give you a bit of background on who I am. I have a bachelor&#8217;s degree in computer science from the University of British Columbia in Vancouver, BC, Canada. My first job out of university was working for Delta Controls, [...]]]></description>
		<wfw:commentRss>http://www.mindjuice.net/2010/11/19/learning-to-say-no/feed/</wfw:commentRss>
		<slash:comments>241</slash:comments>
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